Well. Graham should be able to hear the pumps too, and he’s already on his way out. Hopefully he’s got the sense to tell someone to look into it. For now, you’ll stick to chasing down your quarry.
Wait… You hear two sets of footsteps now. And neither of them is loud enough to be Graham’s.
Well, it makes sense, doesn’t it? If the pumps are moving, somebody’s got to be making them move. And there was a beast on deck earlier – someone would have gone down to man the pumps to counter its weight. Maybe it just took this long before it was safe to undo that.
Or that’s what you’d think if you didn’t just turn a corner and see a bunch of tanks overflowing. There’s water all over the floor.
Hells! Who’d do a thing like that? They’d be sure to go down with the ship.
And you never learned the pumps, damn. But there’s nobody else around except a runaway and the saboteur… well, unless they’re the same person, but then who else is walking around down here?
No time to think about that. You need to figure out what to do about these water tanks, fast.
Plug the leak with your finger until another one forces you to use another finger and you comically end up using your toes.
Or, you know, tighten any valves you can find?