Swamped Chapter 81 Page 12

The easiest way to cause a distraction is with a noise that can’t be ignored. Thing is, a Giant probably won’t be distracted by a slicer hitting something. So perhaps this is something your magic can help with after all.

You don’t have the knack for illusion Shume did, but wind can be plenty noisy with only a little ether behind it. You just need to figure out the right place for it.

First, though, you need to get out of this thing’s sight. Fortunately, it’s about to make that easy for you by going for an attack. It lunges towards you and swipes with one of its claws, but you leap backwards and use a little bit of wind magic to make yourself go quite a bit further.

If you’re lucky, the Giant thinks it knocked you back. Whether it does or not, though, a little bit of noise in the right place should get it wondering if that’s where you landed.

That’s when you fling the slicer hard, and give it a bit of a boost with some more wind. That should let it cause enough of a ruckus to get the thing’s attention.

You pause only long enough to confirm that it works; the Giant is headed for the cabin when the noise strikes. Now you’ve got some time to get the damn figurehead loose. Your quarterstaff should make a decent lever, but you’ll need to be careful not to drop the stupid thing off the ship. It’ll take a lot of wind to get it moving back up here, and you’d rather save that ether for when you’re flinging it towards the beast.

So you take a moment to consider how best to handle this operation.

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Suggestions:

Quickly use some of your clothing to make a makeshift noose around the master figurehead’s neck.