There’s water as far as you can see. You immediately rush to the shower to figure out what’s going on.
Someone’s face-down in there, and the water’s everywhere. Another victim? You quickly grab their arms and pull them up.
Then they turn suddenly and spit an awful lot of water at you. What in the hells? Good thing you’ve got this mask on.
When the rush of water finally stops, they start trying to kick at you and pull themselves away. And they manage to break free when you notice the strange webbing on their arms and get distracted.
Are you dealing with merfolk? You were pretty sure they didn’t exist, but you were also pretty sure it was impossible to go to the past, so you’re not as surprised as you might be.
You start to give chase, but by the time you get out of the shower, you can’t see them at all. Or any sign that they went through the door.
Whatever just happened, you’re pretty sure that magic’s involved somehow. Seems worth talking to the wizard about. And you should probably tell someone about the water in here, since you’ve got no clue how to fix it.
But while you’re here, you think this place warrants a little more investigation. Starting by figuring out if anything’s been stolen.
You do see a burst lockbox on a table. So your hunch about the pills is probably right. No water on it, though, which makes you think maybe the merfolk isn’t responsible. Then again, maybe they did that before they set the water loose.
You take a closer look at the lockbox, in hopes of finding some sort of clue.