You take a deep breath. You’re going to take the chance. It might be some kind of trick… but, well, they’ve got three prisoners here, so it’s likely you’ll be returned quickly. You just have to make sure you don’t get yourself killed.
But there’s one matter you still haven’t dealt with. You head back to John Recordkeeper’s office to ask about the storage box. You were going to do that after dinner, but then the interim commander insisted on a meeting with you.
And it was more than a little unpleasant. Oh, it was polite, at least on the surface; he thought it would be best to get your thoughts on Captain Long, who was apparently taking a day off from command. And you did; not that you’ve seen much of him, but you gave your thoughts.
But naturally, as your only meeting with him was after you lost your arm, the commander pressed you on that a fair amount. While Burgundy was there. You got the distinct sense he believed she was getting off easy; she certainly didn’t seem to enjoy the reminder.
So after that meeting finally wrapped up, you just wanted to get to bed. But after seeing this note… You should take care of this business now.
When you get to the archives, though, you find John Recordkeeper asleep at his desk. Just how long has he been awake?
You could try to wake him up… but you can also see the box right next to him. Maybe you could just look through it without bothering him.
What are you going to do?
Let’s not wake the guy up before we sneak out of the base.
this doesn’t…look like an arm…there’s not fingers on it and it’s locked up but…maybe there’s something else to it?
No time to figure it out though. Might as well grab it and stuff it in your bag. You’re sure the Marshguards won’t steal it from you right?